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ILlumination
ILlumination VX VY VZ
VX, VY, VZ)
ILlumination N VX VY VZ [ Name ]
N at location
(VX, VY, VZ) and make it the current light source.
0 <= N <= 9.
If N = 0, the location is ignored and the default light at the viewpoint is used.
Name, if present, is shown in the
Retrieve Light
submenu of the Projection menu.
ILlumination [ N ] { Down | Up | Left Right } [ T ]
N
(or current light if N is omitted) T
degrees in specified direction.
T defaults to 5 degrees unless set by
ILLUMINATION/ANGLE.
If N = 0, the rotation is ignored and the
default light at the viewpoint is used.
ILlumination Angle A
A degrees.