
Colors
The tracks can be colored by energy, weight, time, or particle type. For coloring by energy, weight, or time, the color coding can be by a discrete number of bins or continuous where the color mapping is chosen from one of a number of color schemes. The tracks in the phantom figure are continuously colored by energy. The energy and weight are constant along a track segment between 2 events, as is the color based on those values. When coloring by time, which is not constant along a segment, the colors at the segment end points is defined and OpenGL interpolates between the end colors along the segment. The coloring is controlled from the Track Colors property page.
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